Final programme – full details
Saturday 22 November 10:00 – 18:00
Sunday 23 November 10:00 – 14:00
Workshop 1: Me & My Mobiles - Learning in Hand - Gavin Dudeney
In this workshop we will examine a rationale for mobile and handheld learning and examine possible implementations of it in language education. Starting from a brief theoretical (yet hands on) overview we will move on to consider how mobile learning can be implemented and look at the key questions and considerations for such an implementation. We will then examine an ongoing mobile learning project in a private language school in the UK and finish up with some activities and apps for getting started. Participants will leave with:
- a clear understanding of why implementing mobile and handheld learning is a good idea
- a set of ideas and activities for getting started in their own teaching or training context
Gavin's workshop part 1
Gavin's workshop part 2
Workshop 2: Teaching as a Way to Learn - Dr Nellie Deutsch
The aim of the workshop is for participants to experience active learning through collaborative learning. Participants will learn about a simple, but effective method on how to engage students in teaching as way to learn. Through the process of documenting what they learn, students can learn to teach and become leaders of their own learning. Participants will work in teams to produce a presentation demonstrating what they have learned. Movenote and SlideSpeech will be used to create the final artefact.
Workshop 3: Transform Your Course(book) Before It Transforms You - Sylvia Guinan
A practical brainstorming and building session where we'll work in groups to transform typical coursebook exercises or handouts into multi-media alternatives.
1) We will brainstorm concepts and approaches around affective learning, critical thinking and fostering emotional & social intelligence.
2) Based on part 1, groups will plan and create a multi-media storytelling lesson plan to teach or revise a particular aspect of language using a range of tools such as: comic tools, quiz-making tools for movies or music, story boarding environments, Infographic tools, interactive posters, social sharing flyers, and class blogs.
3) Groups will go on to design interactive project work for students to take it to the next level.
This should include a social element - such as forum discussions - blogging and commenting on each other blogs, designing interactive posters and commenting on each others work, making videos, collaborative writing etc. You will have a choice of interactive tools and environments to help you with this.
What you will takeaway from this:
a) Knowledge of new interactive tools and environments.
b) The experience of working collaboratively with educational technology.
c) Your own creations, ideas and hands-on experiments.
d) New ways of thinking beyond the course book or exam.
e) A beautiful virtual library of links, recommended books, articles, and the creations from our workshop session.
f) An extra ebooklet I'm writing for the session called "Timeless Teaching Techniques For the Digital Age."